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Supple is powered by what we believe is the world’s most advanced social-interaction Artificial Intelligence (AI). The AI in Supple enables the computer-controlled characters in the game to compete with human players in a richly textured social environment, making moment-to-moment decisions based on a knowledge of human behavior and a sophisticated understanding of unique and unusual game situations.

For example, we might find Hugh in the office with Arin, the player’s character, and Margot, their boss. Hugh and Margot are both controlled by the AI. Let’s say the player orders Arin to flirt with Hugh. Hugh must decide whether to flirt back or act cold.  He (that is, Hugh’s AI) must weigh a large number of factors. Will Margot be jealous if he flirts with Arin? That depends on what Hugh’s relationship is with Margot. On the other hand how upset will Arin be if he acts cold? If Arin is really hot for Hugh, sloughing her off at this juncture won’t do much harm. But if the relationship is fragile he has to be careful. Hugh wants both Arin and Margot to like, respect and desire him but this situation calls for a delicate and tactful balancing act, based both on his own feelings (that is, the AI’s ‘feelings’) and his possibly flawed understanding of what the other characters feel about him. Hugh manages. Not perfectly, but humanly, in a lifelike and believable manner.

This ability of the AI to deal with complex emotional social situations is what sets Supple apart from all other games and what makes Supple such a fascinating, human-scale world to play in.

 

 

Click here to buy Supple Episode 1 for only $19.95!